![]() Needs an ATi Radeon 9500 or nVidia GeForce 5200 or better. arb2 seems to be the most uptodate renderer, which has the highest image quality and should be used for modern gpus.īest - The engine automatically determines the best path to use.ĪRB2 - Best quality path which enables the use of vertex and fragment programs. it can be changed if there are issues with old nvidia and amd / ati gpus. One important command for example seems to be r_renderer. ![]() vsync and fps limit to 60fps should be enabled or the physic engine will start to fail.Ĭheck these websites for information on each command and options for tweaking: otherwise try to enable it and see if it works for you. Note that r_useSMP (multicore support) causes my game to freeze after loading the map, so its disabled. if you dont lock the file and launch quake4 it will automatically remove and adapt some settings again. after modifying your config file lock it to read only before launching the game. further changes to sound and other various engine and rendering performance tweaks. Me too for the same reason, even if the topic is old lol changed mainly graphic settings for maximum image quality and performance (8192 "downsize" limit makes the game look really good). I just wondering why framerate is stuck on 62FPS (with vsync on and off). Seta image_anisotropy "8" Thanks a lot for help! It did help and game runs smootthly on modern PC. Works great and looks even greater! Thanks! Seta image_anisotropy "8" Just got Quake IV and did this. Seta image_useNormalCompressionLoadDDSForPal "1" Now digging about past hour I found some cfg file fixes (Quake4Config.cfg located in q4base folder within install folder) that are working for me, these are copied from another source and not my work : Iain: Quake 4 has issues on modern graphics cards with more than 1 Gb VRAM, it looks terrible even with Ultra Textures and 1080p resolution.įirst off don't use (force) Ambient Lighting in the settings as it bleaches everything out and messes up the textures even more.
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